Friday, August 30, 2013

Humanities: Empathy & DEEP Design

We continue our design thinking work by looking at Casey Neistat's filmmaking & his studio.

Make It Count from Casey Neistat on Vimeo.

GIZMODO - The Wildly Functional Studio of Video Wizard Casey Neistat, Part 1 from Gizmodo on Vimeo.

Then we will take a moment to get a working definition of "design thinking" going here in the room. We will be using Mary Cantwell's DEEP Design Thinking process.

  • Discover
  • Empathize
  • Experiment
  • Produce

Yesterday's See, Think, Wonder work was part of the Discover process.

Today we move into Empathize.

By considering the purpose and function of a space, we can better add design elements to help the user.  Thinking about the user and understanding what that user needs and all the ways that user might work within a space relies upon our EMPATHY skills.

We will use The Compass Points protocol to help us in this.

We will interview one another, asking these four questions in order to better understand what we each want from this space.  This data we can use to make better decisions about the design we create next week.

We will then get into groups to discuss each of the points and what we have learned about each of us.

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