Monday, March 14, 2016

Pop Culture: Podcasting Continues

We'll start with sharing our soundtracks in class.  We'll each share a song and a rationale.

UPDATE.  WE MADE A MIX TAPE!  We each shared one of our songs from our Soundtrack of Our Lives, provided the reason we included it in our soundtracks and then made this mix.

Then we have two missions today.

1.  To design, record and produce your soundtrack of your life podcast.

2.  Read one of these two articles on podcasting


then search for three or more podcasts that you might enjoy.  Give them a partial listen.  See what you think . . .

and complete a Notice/Wish/Wonder reading graphic organizer to demonstrate your understanding of podcasting.

Produce.  Your Soundtrack of Your Life Podcast.
Due.  Thursday.  3.17.16

Blog.  My Potential Life as a Podcaster.
Armed with your knowledge of podcasting from your listenings last week, your readings today, and your investigation of podcasts you might enjoy,  describe in detail a podcast you would produce.  Some design elements to consider:  What would the topics and format be? How long would an episode be?  Would you have a co-host or go it solo?  What podcast might be similar?  What would you do to make it your own?  Would it cost money or would it be free?  How might you monetize it?
Due.  Thursday. 3.17.16

AP Lit: Frankenstein & Synthesis Week

The Game Plan as It Stands . . .


1. Verse 15: "Ozymandias" by Percy Bysshe Shelley.
2. Close Reading Frankenstein.
Empathy Maps.  Victor.  Walton. Create.
which become . . .  6 Word Memoirs
and those in turn must be justified with evidence from the text . .
3. Examine test prep work from last week, if time allows.

Between now and next class . . .

Consider how Mary Shelley designed the narrative of Frankenstein and how we might demonstrate the impact of that narrative design (point of view, plot structure, conflict) on the novel's themes through LittleBits.  Draw some diagrams.  Doodle some notions.  Work out some ideas.  Be prepared to have text evidence to support your construction.


1. Synthesis Workshop.  Big focus of the day.  Bring working, feedback-worthy drafts of synthesis essay #3.
2.  Little Bits & Frankenstein design lab: HMW demonstrate impact of Shelley's narrative design on the novel's themes via Little Bits?

DIFFUSION from Kouhei Nakama on Vimeo.
Using whatever tools or media you like, design the patterns that would decorate, camouflage or other wise cover the bodies of Victor, Walton and the Creature respectively.  You needn't confine yourself to two-dimensions.   Use text evidence to prove the intentional thinking behind your choices.
Due. Monday/Tuesday.  March 21.22.

Read, Analyze, Prepare. Literary 3X3s for Frankenstein,  Keat's "Ode to a Grecian Urn" and Byron's "Prometheus"
Due. Monday/Tuesday Mar 21.22.

Preview for Next Week.
Synthesis Essays Due Wednesday/Thursday.
Digging into Frankenstein each day.
Exploring creativity per the Romantics each day.
Reading Coleridge's "Rime of the Ancient Mariner" over the next weekend to gear up for Heart of Darkness.

Eng 9: Speak and Safety and Sanctuary Begin . . .

NO RED INK. We'll start with No Red Ink and our new unit there in complete sentences and fragments.  It's challenging stuff AND when people are doing the practice, they are getting stronger.

You can still retake Confusing Words 2 IF you complete some practice first and show me evidence.

DREAM TIME. Then we're going to do some dream time:  doodle a diagram of a castle, bank or house that is the safest place you can imagine.

DESIGN CHALLENGE. That takes us into a discussion of what makes us feel safe and our next design challenge:  How might we design a sanctuary for others?

You will design a sanctuary for another member of this class, someone you do not know well.  This will challenge your ability to empathize and to design for a real life user.


You will design a sanctuary for a character in Speak that is not Melinda.  She already has a sanctuary.  This will challenge you to empathize AND to demonstrate understanding of the characters in the book.

We'll be going through the DEEP design process to do this starting today.

DISCOVERY.  What does it it mean to be safe? What are the experiences in our lives that make us feel secure? What does it mean to be unsafe? What are the experiences that make us experience fear? Where are the sanctuaries from which we can draw inspiration?

EMPATHY.  How might we understand another's worries and fears?  What unites us.  How might we see through another's eyes.

EXPERIMENT.  Drawings.  Models.  Minecraft.  Unity.  Tinkercad. Many options.

PRODUCE.  Present your findings.   Receive feedback.  Make plans for another iteration.

RAPID FIRE EMPATHY INTERVIEWS.  What makes us feel safe?

We'll start with a group brainstorm and then we'll run some empathy interviews and create empathy maps JUST like you did last week for Freaks and Geeks.

We'll also try to rock a whole mess of Post-It notes.

And then we'll keep reading Speak.  These next several chapters are going to be intense and I want to prepare you for them.

Blog.  Describe and/or draw  a place that makes you feel safe.  Then compare your space to the places in Speak that make Melinda feel safe.  Use evidence from the book to prove your points including the page numbers.
This could serve as reading evidence.
Due.  Wednesday.  3.16.16.

Read. Speak.
Pages 83 - 100.
Due. 3.16.16.

Study.  Roots Quiz 6-10.
Quiz. Friday. 3.25.16.