Thursday, December 17, 2015

All Classes: New Codes in PowerSchool: NES and IES

Hi folks,

I've made a little video to help explain two new codes in our PowerSchool gradebook that you will only encounter in my classes: IES (Insufficient Evidence Submitted) and NES (No Evidence Submitted by Choice).  Please share this with your folks as it can be a little confusing when you look at PowerSchool and don't know what's up.

In a nutshell, NES means you chose not to submit any evidence for that standard for that assessment -- typically the weekly blog posts.

IES means you have not submitted enough evidence for that standard for me to report out a numerical grade yet.   If we get within three weeks of the end of the quarter and I do not have enough evidence, I will have to change this to NM (Not yet Meets) a.k.a. 50 and it will have a major impact on your grade.

If you see a Missing in the grade book, that's something YOU HAVE TO MAKE IT UP.  Missings become NM when they are not completed.  It's what separates a Missing from NES.

UPDATE: 1.4.15.  Was just informed that the audio on the video doesn't work.  I'll try to make a new version this week.  





Friday, December 11, 2015

Humanities Speak & Music


"Face Down" by Red Jumpsuit Apparatus


Find the lyrics on your preferred lyrics site.


"Sic Transit Gloria"  by Brand New

Find the lyrics on your preferred lyrics site.


Choose one of the two songs above, create a sketchnote that shows the connections between the lyrics, the music, the video, and Speak.  You might want to focus on symbolism and more abstract, complex connections.

As a creative challenge for your blog, find another song and create sketchnote, written explanation or vlog that connects that song to Speak.

Tuesday, December 8, 2015

Humanities: Sanctuary for Others Rubric

Sanctuary for Others Design Challenge
Single Point Rubric
Design a sanctuary for one of the following:
  • a character from the book that is not Melinda
  • a refugee, immigrant or asylum seeker
  • someone in our class with whom you do not have a close relationship (push yourself to stronger empathy)


Criteria
Evidence of Exceeding the Standard (clever, insightful, unique, powerful, meaningful, professional)
What Meeting the Standard Looks Like
Evidence of Needs for Improvement (gaps, missing pieces or evidence, incomplete thoughts)
Prototype Quality (MEDIA)

I like how your prototype looks like a finished product that you can present to the class; I like how there are no obvious signs that you didn’t get it finished -- even though there may be ways in which you might improve it; I like that it shows evidence you understand how to use the media you chose to solve the problem in an effective way

Research and Connections (RESEARCH)

I like how your prototype clearly shows numerous accurate connections to your research (text, video, audio); I like how your explanations include page numbers/time stamps and quoted text as evidence to show that you really know what you are talking about; I like how you wrote or recorded your explanations; I like that you included an MLA formatted works cited page

Features & Intentions
(SOCIAL STUDIES)

I like how your sanctuary demonstrates numerous, dynamic features of a safe space for your user; I like how you explain your intentions for each feature of the sanctuary  fully whether in writing, audio or video

PRESENTATION
(LISTENING & SPEAKING)

I like how your presentation was clear and easily understood; even if you weren’t working from a script, you seemed very well prepared and comfortable sharing the information about your tiny house;  you were able to field and answer questions asked about your tiny house

MUGS
(MUGS)

I like how any writing included is properly spelled and features proper use of any words on Commonly Mistaken Words 1

Empathy
(HABITS of MIND)

I like how you clearly show an understanding of your user’s needs and how to meet them; I like how you connect your ideas in your sanctuary to the needs of your user you were able to identify from your research

Timeliness
(HABITS of MIND)

I like how you turned it in within 24 hours of the agreed upon due date


Design Challenge Checklist (And the DEEP Design Thinking Phases connected)
  1. Define Sanctuary and Identify Examples (DISCOVERY Phase)
    1. What are different forms sanctuary can take?
    2. How might it look?
  2. User and User Needs Identified (EMPATHY Phase)
    1. Necessary research (interviews, articles, novel) conducted
    2. Empathy maps completed
  3. Experiment with Sanctuary Features (EXPERIMENT Phase)
    1. Rapid fire prototyping
    2. Explore possibilities
    3. Create a working prototype linked to user needs
      1. 3-D or 2-D, using any materials/tools that serve your purpose
      2. Suggested: 2-D art, SketchUp, Minecraft, LEGO, cardboard, wood, photography
  4. Produce and Present Your Prototype (PRODUCE Phase)
    1. Deliver a presentation
    2. Subject your prototype to 4 Corners feedback
    3. Revise and reiterate your prototype


5. Written Reflection (WRITING - new rubric and criteria to come after presentations)

NOTE FOR BLOGGING!  Any and all of the work above can be posted on your blog to demonstrate your understanding of the various standards.

Monday, December 7, 2015

Eng 9: Tiny House Project Rubric and Checklist

We started today with the Alcohol Awareness video.

From there we discussed the Tiny House, Big Dreams design challenge and collaborated on designing a rubric.

I took our notes from the marker board, the conversation we had, and developed this single point rubric.

Tiny House, Big Dreams  Design Challenge
Single Point Rubric

Criteria
Evidence of Exceeding the Standard (clever, insightful, unique, powerful, meaningful, professional)
What Meeting the Standard Looks Like
Evidence of Needs for Improvement (gaps, missing pieces or evidence, incomplete thoughts)
Prototype Quality (MEDIA)

I like how your prototype looks like a finished product that you can present to the class; I like how there are no obvious signs that you didn’t get it finished -- even though there may be ways in which you might improve it; I like that it shows evidence you understand how to use the media you chose to solve the problem in an effective way

Text Connections (READING)

I like how your prototype clearly shows numerous accurate connections to the characters’ needs from the book; I like how your explanations include page numbers and quoted text as evidence to show that you really know what you are talking about; I like how you wrote or recorded your explanations

Facts & Figures (RESEARCH)

I like how you’ve identified the essential costs of building the prototype (roofing, exterior, heating, lumber, plumbing, doors and windows, electrical) and the essential specifications (HxWxL, sq. ft, footprint, room and feature layout) and identified the source of your numbers using a proper MLA formatted bibliography

PRESENTATION
(LISTENING & SPEAKING)

I like how your presentation was clear and easily understood; even if you weren’t working from a script, you seemed very well prepared and comfortable sharing the information about your tiny house;  you were able to field and answer questions asked about your tiny house

MUGS
(MUGS)

I like how any writing included is properly spelled and features proper use of its/it’s, to/too/too and capitalization

Empathy
(HABITS of MIND)

I like how you clearly show an understanding of these characters’ needs and how to meet them

Timeliness
(HABITS of MIND)

I like how you turned it in within 24 hours of the agreed upon due date


Design Challenge Checklist (And the DEEP Design Thinking Phases connected)
  1. All Four Dreamers’ Needs Identified (EMPATHY Ph)
    1. Quotes and Page Numbers Found
    2. Specific Needs for Each Character Found
  2. Tiny House Dimension and Specifications Researched (DISCOVERY)
    1. Dimensions and Features of a Tiny House Identified
    2. Costs of Construction Researched
  3. Tiny House Prototype Designed and Constructed (EXPERIMENT)
    1. Tiny House Designed
      1. Dreamers Needs Show Up in the Design
      2. Created in Wood, Cardboard, LEGO, Minecraft, Drawing, or Something Else
4. Tiny House Prototype Shared & Given Feedback (PRODUCE)
  1. Plan and deliver 3 to 5 minute presentation
  2. You Might Want to Put All of Your Information in a Keynote, Google Doc, Google Slides, Prezi, (or another presentation format)
  3. Get Feedback from 4 Corners Feedback session after presentations

5. Written Reflection (WRITING - new rubric and criteria to come after presentations)

NOTE FOR BLOGGING!  Any and all of the work above can be posted on your blog to demonstrate your understanding of the various standards.  The graphic organizers we have used could all be evidence if they are embedded into your blog posts.

SHOW YOUR THINKING.
Blog.
1+ Posts.
Due. Friday. 12.11.15.
Critical Creativity Challenge: Show Your Work -- Tiny House Challenge. Share drawings, doodles, and the process of creating your tiny house.

Design Challenge. Tiny House, Big Dreams.
Complete Design. (See Rubric and Checklist)
Prepare. Presentation.
Due. Friday 12.11.15.

Study.
Roots List 6.
Quiz. Wednesday. 12.9.15

Wednesday, December 2, 2015

Pop Culture: Documentary Design Challenge: Discovery Phase: Ideating!

Today we continue in DISCOVERY Phase with our Documentary Design Challenge.

HMW Design a 3 Minute Documentary in 18 Days?

which is really . . .

HMW design a documentary?

which is really . . .

HMW capture reality in a compelling, interesting way?

which is really . . .

HMW we turn truth into entertainment?

DISCOVERY Phase.

To get ideas going for your documentaries, we will use a technique called 8 Box.

Step 1.  Fold a piece of paper into 8 boxes.

Step 2.  You will have 60 seconds to doodle your ideas for a documentary in Box 1.  

Steps 3-9.  You will have another 60 seconds to doodle in the next available box.  You may expand on your ideas from Box 1.   Or you may start a completely new idea.  Keep in mind the discovery work you have done.

Step 10.  You have 10 minutes to doodle and sketchnote and label your design for a three minute documentary.  We will be sharing these, giving and receiving feedback.  Make  sure you title your design.

Step 11.  Feedback round via sticky notes.  You'll be using tiny sticky notes to share feedback.

Step 12.  Use the feedback to help make decisions in your team as you embark on creating your prototype!   

From there, you will investigate articles, videos, and other sources about the PROCESS of documentary filmmaking.   We will use Diigo to keep a master list of all the resources we find as a class.  Check your email and use your school e-mail to register.  Using Diigo will let us see what other folks are finding so we don't have duplicate efforts -- we can share resources and thinking.

Each link should be accompanied by a one sentence summary AND a short (2 - 3 sentence) explanation of why you think it would be helpful to our designing.  If everyone posts at least one resource today, that gives us a fantastic pile of information from which to draw inspiration.

I'll circulate around and show design teams the steps to posting on Diigo.  Once registered, it's really a copy and paste and tag situation.  We probably should have been using this instead of Pinterest, though it's not visual which makes me sad.


Show Your Thinking.
Blog.
1+ Post Due Friday. 12.4.15
Optional Critical Creativity Challenges:
Option 1.  Document your week using only emojis.  Be as specific as possible.
Option 2. Watch and review a complete documentary.  It may be from our lists or another you've discovered.
Option 3. Gamify Your Life.  What if your life was a game?  What shape would it take? How would it be played?

Documentary Design Challenge.  Discovery Phase.
Watch. Clips of at least 3 other documentaries.
Complete a new  Q and Q form based on the documentaries you watch.  Be sure to identify which doc spurs which thinking.
Due. Wednesday. 12.2.15

Discovery Phase.
Research.  Post 2-3 resources on Diigo with a single sentence summary for each and 2-3 sentences explaining how each might be helpful.
Due. Friday. 12.4.15
Counts as Research Standard Evidence.

Documentary Due.
Friday. 12.18.15.

Film Culture Project and One-Page Self-Reflection/Analysis.
Past Due. 11.1.15

Phrankenomena and 3 Questions.
Due. 12.4.15




Tuesday, December 1, 2015

Humanities: Stations & Speak

We will have six stations through which to work today.  Some will have specific spaces associated with them.  Others may be done anywhere in the room.  Try new perspectives and new positions in the room.  You might be surprised at how a change of scenery can influence your thinking.

1. No Red Ink:  Commonly Mistaken Words Practice 2  (Quiz Thursday)

2. Speak Ranking Periods 1 & 2:  Character SketchNotes  (Great Reading, Show Your Thinking & Creativity work)

3. Roots 6: Quizlet  (Quiz Next Thursday)

4.  Comparison Matrix: Merriweather, McKinley, Mt. Blue (Due tomorrow -- great Reading work)

5.  Blogging:  Standards, Rubric & Quality Check

6.  Mt. Blue Map 2  (great Social Studies and Show Your Thinking work)

7.  Speak Ranking Periods 1 & 2: Foreshadowing.  Answer this Q on your blog.  What could be foreshadowing in Speak?  Identify page numbers and power quotes, then explain your thinking.   (Great Reading, Voice, Details, and Show Your Thinking work)

SHOW YOUR WORK
Blog. 
1+ Posts.
Due. Friday. 12.4.2015
Critical Creativity Challenge:  An Art Gallery for Speak.
Visit MOMA.orgPortland Museum of Art,  MFA.org or another online art gallery from a gallery that exists in the brick and mortar world (a place people could physically visit) and select three or more pieces of art that you would include in a gallery to represent the ideas in Speak.

Read.
Speak.  107 to 119.
Due. Tuesday.  12.1.2015

Complete.
Comparison Matrix.
Due. Wednesday. 12.2.2015

Be Thinking.
HMW we Design a Sanctuary for Others? 
Due. TBA.  Before Holiday Break for Certain.

Submit! 
Capture Our Culture.  Photo Essay.
Past Due.

Monday, November 30, 2015

Eng 9: Art and Tiny Houses and Designing and Of Mice and Men

For DreamTime today, we'll go digging into some online art galleries to find art pieces that represent the characters in Of Mice and Men as well as ourselves.  Any of this work would make for fantastic blogging and could potentially demonstrate both your creativity and your reading standards.


After DreamTime we'll get right into designing our Tiny Houses.  We'll use a modified version of a  technique that Google uses to redesign its tools. I call our version 8 Box.

Step 1.  Fold a piece of paper into 8 boxes.

Step 2.  You will have 60 seconds to doodle your ideas for a tiny house in Box 1.  

Steps 3-9.  You will have another 60 seconds to doodle in the next available box.  You may expand on your ideas from Box 1.   Or you may start a completely new idea.  Keep in mind the research and empathy you have done.

Step 10.  You have 10 minutes to doodle and sketchnote and label your design for a Tiny House for Lennie, George, Candy and Crooks.  We will be sharing these, giving and receiving feedback.  Make  sure you title your design.  

Step 11.  Feedback round via sticky notes.  You'll be using tiny sticky notes to share feedback.

Step 12.  Use the feedback to help make decisions in your team as you embark on creating your prototype!   

Step 13. BUILDDDDDDDD!  MAKKKKKKEEEE!!  

SHOW YOUR THINKING

Blog.
1+ Posts.
Due. Friday. 12.4.15. 
Critical Creativity Challenge:  An Art Gallery for Of Mice and Men.
Visit MOMA.orgPortland Museum of Art,  MFA.org or another online art gallery from a gallery that exists in the brick and mortar world (a place people could physically visit) and select three or more pieces of art that you would include in a gallery to represent the ideas in Of Mice and Men.  Consider also adding an art gallery for you! 

Study.  Roots 6.
Quiz. Wednesday.  12.9.15

Design Challenge.
EXPERIMENT and PRODUCTION Phase.
Tiny House. Design a Tiny House Prototype for Lennie, George, Crooks and Candy
DESIGN AND CLASSROOM PRESENTATION Due. Friday. 12.11.15
Presentation may be recorded prior to class and shown.
.











SHOW YOUR WORK.

Blog.
1+ Posts.
Due. Friday. 12.4.15
Critical Creativity Challenge:  An Art Gallery for Of Mice and Men.
Visit MOMA.orgPortland Museum of Art,  MFA.org or another online art gallery from a gallery that exists in the brick and mortar world (a place people could physically visit) and select three or more pieces of art that you would include in a gallery to represent the ideas in Of Mice and Men.


Study.
Roots Quiz 6. (Just List 6!)
Due.  Wednesday 12.9.15

Design.
Tiny House for Of Mice and Men.
Prototype Presentation Due 

AP Lit: FlashLab: On Demand Characterization and Diigo

Monday and Tuesday, we'll start with a DEEPdt FlashLab on characterization.

Our goal? To use the design process to design a thesis statement and a single body paragraph on characterization in The Hours.

DISCOVERY Phase.
Spidea & Sketchnotes: Everything we know about characterization: character types, methods of developing characters.  5 min.

Spidea & Sketchnotes:  Everything we know about the characters in The Hours.  Key quotes.  5 min.

EMPATHY Phase.

Interview Your User/Reader.  (Who could that be?)  Determine style.  Determine what works well for your user/reader.  Take copious notes.  5 min.

EXPERIMENT  Phase.

Generate piles of potential thesis statements.
Experiment with sentence structures.
Experiment with paragraph design.
Experiment with embedded text evidence.  20 min

PRODUCE  Phase.

Get feedback from me using Four Corners protocol.  10 min.

All of the above in 45 minutes.

Then . . .

ON-DEMAND ANALYSIS DESIGN CHALLENGE: DISCOVERY Phase.

We start playing with Diigo, the tool we will use to do our DISCOVERY Phase research for our long term design challenge: How might we design on-demand analytical writing for the AP Lit test?

We'll use December for DISCOVERY research.  There will be a rubric this week on the expectations for this research around the criteria of variety, reliability and relevance.  The research will be due 12.22.15.

And then . . .

VERSE 15.  Emily Dickinson's "Wild Nights -- Wild Nights! (269)"

We'll read this poem with the intention of making connections to The Hours.  We'll try a new strategy: POV Smash & Grab from Mary Cantwell's Deep Design Thinking site.

SHOW YOUR THINKING.

Blog.
1+ Posts.
Due. Friday. 12.4.15. 
Critical Creativity Challenge:  An Art Gallery for The Hours.
Visit MOMA.orgPortland Museum of Art,  MFA.org or another online art gallery from a gallery that exists in the brick and mortar world (a place people could physically visit) and select three or more pieces of art that you would include in a gallery to represent the ideas in The Hours.

Design.
Synthesis #2Thesis & Sketchnote/Map/Outline
Due. Next Class.
Source Material & Constraint.  Anything We Have Read This Year as a Class.
All Poetry.  All Prose.
 
Start Reading.
Mrs. Dalloway.  3-14.
Due. Next Class.











Humanities: Maps and Geeks and Speak and DEEPdt

We've got piles of doings happening today . . . 

We're going to start with DreamTime in the shape of a map of Mt. Blue Campus.  Brackett will be taking us through an experience to map out where the cliques and clans of MBC gather.   We'll be adding more information to this map as we work through more of Speak this week.

Then we'll run through a new discussion format for us: chalk talk.  We'll be reviewing the work we've done this year that relates to the four phases of the DEEP design thinking process.  

And then . . . back to Freaks and Geeks to finish the pilot episode.  

To connect the dots between Freaks and Speak and Mt. Blue Campus, you'll be completing a comparison matrix that is currently posted on Google Classroom.  This is due on Wednesday and would make excellent evidence for your Reading standard on the blog -- if you complete it well and choose to include it there.  

Tuesday, stations galore.  

SHOW YOUR THINKING.

Blog. 
1+ Posts.
Due. Friday. 12.4.2015
Critical Creativity Challenge:  An Art Gallery for Speak.
Visit MOMA.org, Portland Museum of Art,  MFA.org or another online art gallery from a gallery that exists in the brick and mortar world (a place people could physically visit) and select three or more pieces of art that you would include in a gallery to represent the ideas in Speak.

Read.
Speak.  95 to 107.
Due. Tuesday.  12.1.2015

Complete.
Comparison Matrix.
Due. Wednesday. 12.2.2015

Be Thinking.
HMW we Design a Sanctuary for Others? 
Due. TBA.  Before Holiday Break for Certain.

Submit! 
Capture Our Culture.  Photo Essay.
Past Due.


Pop Culture: Design Challenge: Documentaries

We start our documentary design challenge today, giving us the opportunity to explore the facets of pop culture we find particularly important or meaningful to us individually while also examining a form of storytelling that continues to have a huge impact on us culturally.

How might we design 3 minute documentaries in 18 days?

Today we begin DISCOVERY Phase.

First, you'll need a design team of 1, 2 or 3 members.

Then we'll do quick spidea sketchnotes in our teams to determine what ideas, experiences, understandings we already have -- or think we have --  about documentaries

We'll dive right into watching clips from several documentaries and using a new discovery strategy to identify the qualities of an effective documentary as well as the questions that a filmmaker has to ask when making a documentary.  I'm calling it a Q & Q chart.

We'll watch clips from:

A Band Called Death
Spinning Plates
Magical Universe
Game Over
I Hate Christian Laettner
Blackfish

Note: We might experiment with our finding on Padlet before using Post-Its on Friday to help us sort.

Tonight, you will each need to explore as many documentaries as possible.  You don't need to watch the entirety -- chunks of several is fine -- but you want to see as many as possible.

On Wednesday, we will continue our research with several clips from which you may choose and a round of "What if . . . " and this exercise we haven't tried yet in class called 8 Box.  It's a way of visualizing a bunch of ideas in a hurry.

We might be using a new tool called Diigo to help us keep track of our research.

And then on Friday, we will take stock of our research, identify the key criteria to effective documentaries, and develop an empathy poll for the users of our documentaries to answer and Qs to be asked over next weekend.

It's a lot going on for certain.

Focus on today and what you need to do for tonight.  And remember, there's still blogging going on and a new critical creativity challenge to go after.

Show Your Thinking.
Blog.
1+ Post Due Friday. 12.4.15
Optional Critical Creativity Challenges:
Option 1.  Document your week using only emojis.  Be as specific as possible.
Option 2. Watch and review a complete documentary.  It may be from our lists or another you've discovered.
Option 3. Gamify Your Life.  What if your life was a game?  What shape would it take? How would it be played?

Documentary Design Challenge.  Discovery Phase.
Watch. Clips of at least 3 other documentaries.
Complete a new  Q and Q form based on the documentaries you watch.  Be sure to identify which doc spurs which thinking.
Due. Wednesday. 12.2.15

Film Culture Project and One-Page Self-Reflection/Analysis.
Past Due. 11.1.15

Phrankenomena and 3 Questions.
Due. 11.30.15





Tuesday, November 24, 2015

Eng 9: Tiny House & Big Dreams Design Challenge: Discovery and Literary 3x3s

Day before Turkey Break and we are going to do a ton of stuff!

1.  Roots 1-5 Quiz.  We'll tackle that right away.

2.  Literary 3x3: Of Mice & Men.

We haven't done these in Eng 9 yet this year.  Here's how it works.

Take the book and break it down into three, three-word sentences.

For example, if I were to write:

Tornado transports girl
Adventures reveal strengths
Discovers home persists

What movie would I have created?

How about . . .

Boy inhabits closet
School reveals fate
Friendship conquers magic

Now it is your turn. Write a Literary 3x3 of Of Mice and Men.

Do not repeat any words. Try to use only powerful words. Try to get an action word in each line.

Once we have our Literary 3x3s written, we'll transfer them over to index cards for the next round of thinking.  There will be a lot of shuffling and moving around and experimenting.  We'll take lots of pics for our blogs.

All of this is helping us to tune our brains around what really matters in our tiny house design, because then . . .

3. Tiny House, Big Dreams.  Discovery Phase continues.   First, we'll name our teams and determine team leaders.

We'll dig out your work you did for today and make visual maps of your information using Post-It notes.  We want to figure out if we are identifying the needs of our users and finding all of the information we need.   Then we need to identify the cracks -- what information are we missing? what do we really need in order to meet the needs?  How are we going to find that out?

We'll use whatever time we have left to keep gathering information we need and also looking at the fantastic prototype that Jeremy already made!