Friday, January 26, 2018

Design Thinking: Spring 18 : Day 1: Empathy: Joy FlashLab

For our first day of class, we did a deep dive right into the world of empathy -- the core principle behind a design thinking mindset.

Over the next semester, we will learn to become design thinkers.  This visual is here to help you understand the difference between a design, a design process, and design thinking.  It may not make a ton of sense to you here on day one -- and over the course of the semester -- heck, the first quarter -- it will. 



We completed a flashlab, which is just a name for a quick, rapid fire design experience.

We'll be tackled this big ol' question:  "How might we bring joy to others?" following Mary Cantwell's DEEPdt design process.  We'll be using DEEPdt  all semester long to practice empathy fueled, human centered problem solving. 

Your creative constraints for this challenge: 
1 manila folder. 
4 paper clips. 
Tape, scissors, markers, colored pencils

DISCOVER.  What brings joy/what takes joy away.
EMPATHY.  Interview a partner.  What brings them joy?  What takes their joy away?  Ask for a story.
EXPERIMENT.  Doodle possibilities. Make. Make. Make.
PRODUCE. Deliver a prototype.  Get feedback.  Bask in the joy.

Then we watched a video featuring an empathy experiment.  (We didn't quite get to the end, so we'll be diving back into the last couple of minutes during Class 2.)


There wasn't any homework to complete for Class 2 -- and there won't be homework every night in this class.  You CAN expect one assessment a week -- sometimes it will be a writing piece, other times a recording, a creative product, a presentation, a number of different things. 

We will get into semester expectations during Class 3.  Ms. Audy and I would like us to focus on the thinking around empathy first -- and THEN dig into the plan for the semester.


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